Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.Crucible bounties for zone capture now apply to all Crucible modes.Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend.".Removed Anomaly and The Dead Cliffs from Momentum Control rotation.Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.Trials passages now display a warning message if the player account owns a seven-win ticket.Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
![destiny patrol icons energy spikes destiny patrol icons energy spikes](https://1.bp.blogspot.com/-8jeJzzcmEV0/YEpK7mU4cMI/AAAAAAABH6A/z7wbgRpDJ3Is77mLjKiQXdteMRWwWuF2wCPcBGAsYHg/s2560/Eaglemoss%2BHero%2BCollector%2BPenguin%2BRandom%2BHouse%2BStar%2BTrek%2BShipyards%2BDelta%2BQuadrant%2BLedosian%2Bto%2BZahl%2Bpages%2B5.jpg)
Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
#DESTINY PATROL ICONS ENERGY SPIKES PATCH#
You can check out the full patch notes below or on Bungie's website. Numerous Exotics have been adjusted, weapon types have been buffed or nerfed, and a whole lot more. This is just a brief glimpse of what's in the full patch notes. Text input will be added in the future, but for now, this should make coordination in activities like Raids easier to manage. The Corrupted Strike has been tweaked to generally make it shorter and less annoying, with changes to respawn points and checkpoints and various bugs being resolved, including one where Sedia's shields regenerated too quickly in Nightfalls.Ĭonsole players finally get access to text chat, but only in a read-only mode for the time being. This is a recurring theme throughout the patch notes, with Bungie dialing things back for the PvP experience without nerfing them in PvE. PvE enemies will still be frozen as in the past, and destroyed crystals will now deal more damage to PvE enemies but less to those in PvP.
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Stasis has also been adjusted on multiple fronts, including removing the freezing effect of Stasis crystals in PvP-players will instead be slowed. Damage output and other aspects of grenade and melee and abilities have also been tweaked in various ways, such as Titans no longer one-hit killing players in PvP with their shoulder charges. That means some grenades will recharge faster than others, for instance. In a similar fashion, the recharge time on abilities have all been re-tuned, with Bungie leveraging the ability to change these per ability. Now Playing: Destiny 2 Bungie 30th Anniversary Pack Livestream